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RE: [XaraXtreme-dev] Text rendering implementation (3)



In message <5056CBC646CB4047BB26120F4377DB71CB6D1A@xxxxxxxxxxxxxxxxxxx 
>
          "Neil Howe" <NeilH@xxxxxxxx> wrote:

> 
> The auto-build is now failing, looks like as a result of the text
> rendering code going in. See build log:-
> http://www.xaraxtreme.org/downloads/buildLog.txt

Oops, sorry, I only tried a debug build here, and the non-debug build 
fails indeed. The problem is a debugging msg function that I forgot to 
define for non-debug mode.

> Or perhaps Martin this code you've just submitted resolves it.

No, but I will fix it in a moment.

Martin

>> -----Original Message-----
>> From: owner-dev@xxxxxxxxxxxxxxxx [mailto:owner-dev@xxxxxxxxxxxxxxxx]
> On
>> Behalf Of Martin Wuerthner
>> Sent: 31 March 2006 08:49
>> To: dev@xxxxxxxxxxxxxx
>> Subject: [XaraXtreme-dev] Text rendering implementation (3)
>> 
>> Finally, the remaining changes to enable text rendering.
>> 
>> Kernel/fontcomp.cpp:
>> enabled font matching calls
>> 
>> Kernel/nodetext.cpp:
>> enabled path creation and rendering calls
>> 
>> Kernel/nodetxtl.cpp:
>> enabled metrics and FormatRegion
>> 
>> Kernel/nodetxtl.h:
>> enabled FormatRegion
>> 
>> Kernel/nodetxts.cpp:
>> enabled TextStory functionality (formatting)
>> 
>> Kernel/rndrgn.cpp:
>> enabled text-related rendering functionality
>> 
>> Kernel/main.cpp:
>> enabled font cache finalisation
>> 
>> Kernel/main3.cpp:
>> enabled font cache initialisation
>> 
>> Martin

Martin