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RE: [XaraXtreme-dev] Galleries




> 
> Charles Moir wrote:
> > I was going to say great go ahead, because no one here is doing it I
> know.
> >
> > But then I remembered that we're desperately trying to get to a
stable
> 0.4
> 
> Oh don't worry, I won't check anything in for 0.4 that could possibly
> destabilize stuff.
> 
>  > and then a 0.5 (with the single goal of being useful and actually
> usable for real).
>  > And there are some pretty basic things that do not work that,
>  > personally, I'd have put above Galleries.
> >
> > e.g. colour picker.
> 
> I thought someone else was on this one?

Yes, we do have someone about to start working on the color editor.

> 
>  > E.g. the freehand tool still doesn't work (not sure if
>  > this has been bug reported,
>  > but the freehand smoothness slider is almost useless. You can't
make
> smooth lines with few points.
>  > It seems to insert 100x more control points than the Windows
version
>  > ever did).
> 
> I don't really know how the windows one used to work, but the slider
> seems to resmooth stuff for me. Perhaps wx drops in more mouse
> events (or similar), or we are not dropping duplicate mouse events,
> or we are responding to multiple different mouse events for the
> same move. But see below.

It doesn't smooth anywhere near enough even at maximum smooth.
 
> 
>  > e.g. the Shape editor
>  > smoothness control which could be used to work around the fact,
>  > except that doesn't work either.
> 
> This one is really weird. I noticed this and thought my info
> bar or slider stuff was broken. It's not, in that the smoothing
> code is actually called, with a sensible sounding value which
> changes as you change the slider. I've traced it right through
> to the path smoothing code, which is being properly called.
> The path smoothing code is not immediately comprehensible,
> but I suspect there might be something compiler dependent in
> there, because it appears to be being called right. This might
> explain the freehand stuff to.
> 
>  > e.g. bitmap export (we're going to use 'old' TIFF-style export
dialog
>  > which is (should be) pretty simple to port compared to the monster
>  >'new' bitmap export dialog. And we're working on native save (no
idea
>  > why it's talking this long). And we hope to get Eric's SVG export
>  > integrated as well.
> 
> I think Gerry and/or Luke are working on them. There's only so
> much work that can be done simultaneously on export and/or save.
> I had a crack at reenabling DO_EXPORT before Luke did and retreated
> in the face of superior enemy action.
> 
>  > So yes if course I'd love to see Galleries, but it's outside our
0.5
>  > goal, and doesn't actually help real users wanting to use the
product.
>  > And to be honest it's just a few key features to get to this 0.5
goal,
>  > so we're pretty close already.
> 
> My motivation was simply that if I got one of them working (and the
> base gallery system working), it would make it very easy for others
> to work on enabling the rest - i.e. it would parallelize
> development. The one I was going to pick was the
> layer gallery, because it's currently impossible to use layers
> at all (because you can't create new ones etc) though all the
> layer infrastructure is there. Clearly things like the clipart
> gallery can wait, but equally having the bitmap gallery working
> would be very useful (I thought).
> 
> There's a sort of moral here in that all my bugs are P3 and
> below, and are to do with wxAUI and docking (which is sort
> of linked to the gallery stuff too). Of the unassigned bugs,
> most of them are Mac bugs, and none obviously fall into
> areas I've been looking at. If there are 0.4 (or even
> 0.5) bugfixes required, it would be useful to have them
> in bugzilla.

Yes, I have a list of bugs to put in Bugzilla that I've not got around
to adding. I'll add them today.

> 
> Equally it would be useful to have whatever the 0.5 milestone
> is documented somewhere.

I'll send an email to the list about this once 0.4 is out of the way.
But basically as Charles says it's simply what we have now with more
bugs fixes plus Save, bitmap export and color editor. Which hopefully
gives us a useful tool.

Neil