5. A modeless window should release focus when it has 
  done its immediate job - it must not hold focus assuming the user will want it 
  in that window again. This includes the focus given to a modeless top level 
  window (e.g. colour editor) when it is dragged by its title bar - if it's not 
  going to use that focus it should hand it back to the previous owner so that 
  focus indication correctly shows where focus really is. The meaning of 
  "immediate job" is defined by the window but a typical example is when the 
  user presses Return after entering text into an edit control.
[Charles 
  Moir] To clarify this means that dragging the colour editor, or any 
  modeless dialog, would return focus on the drop (as the current colour editor 
  does actually)
  
  6. The user must be warned about any destructive 
  operation caused by a keypress in a modeless window (unless the data concerned 
  is owned by the window itself).
[Charles Moir] I don't understand this 
  one. It's generally thought that good UI should not warn the user about 
  operations that change data, because that's what Undo is there for. 
  Ah, by destructive you mean really destructive, specifically 
  that it destroys the undo record?
  
  7. A window only gets focus as the result of 
  deliberate action by the user such as clicking or pressing tab. 
[Charles 
  Moir] How would tab transfer focus to a window that didn't already have 
  it?
  The application should never move focus into a 
  modeless window by itself.
  
  8. A window should not take focus if it has no use 
  for keypresses. Further, a control in a modeless window should only take focus 
  if keypresses are essential to its operation.
  
  9. A window should indicate whether it owns or 
  contains input focus (or not) in the standard way for the native OS. This is 
  usually indicated using the title bar or tab control. 
[Charles 
  Moir] Except docked windows appear not to do 
  this