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[XaraXtreme-dev] Adobe gradient meshes

These look quite cool:

I am not quite sure how much you gain by having hand-editable control points
on the curves (looks like UI overcomplexity to me), but the principle of
having a non-linear 2D fill geometry is interesting. If each tile was
a quadrilateral (or broken into quadrilaterals), we could simulate the
effect with tiled perspectivised 4-colour fills.