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Re: [XaraXtreme-dev] Mac Developer
- From: Alex Bligh <alex@xxxxxxxxxxx>
- Date: Wed, 09 Aug 2006 16:28:44 +0100
- Subject: Re: [XaraXtreme-dev] Mac Developer
Cristian Bortes wrote:
My name is Cristian Bortes and for the next 4 weeks I'll be working on
the Mac version of the project.
For the start I'll give you a brief project status:
- I took the latest sources from SVN
- first I finished to build wxWidgets as static unicode;
- I create an XCode project that contains for the moment two
targets:XaraLX and wxXtra;
- I finished building wxXtra as static library;
- when building XaraLX, I encounter these problems :
- when running build-resources.pl in build resources phase, I
noticed that svnversion.h was not created until I set the version with
Are you running this from ./configure, or from XCode? If the former,
the flags should be set correctly anyway. If the latter, you want to
pass "-n 0.7 -u Cristian -x EN" I think. I would not bother trying
to get "-s" or "-i" (determine svnversion, build internationalization
stuff) to work for now.
You may also need to pass "-t <topdir-path> -o <ouputdir-path>".
-t points to the top of your source-code directory, and defaults
to the current directory. "-o" points to the output directory
(defaults to "wxOil" within the current directory).
(build-resources.pl -t $TOPDIR -s -n 1.1). Is this version number
The version number it wants is the release version number. It doesn't
much matter what you set it to, to be honest - it only appears in
There is little point passing "-s" right now - it will only go
run "svn" and "svnversion" which may not be in your path.
- furter more, when compiling XaraLX I got this error:
wxPostScriptDC is not defined. For this I changed the value of
wxUSE_POSTTSCRIPT to 1 in
the setup.h file of the wxWidgets .
OK, you should not need to edit that directly. Indeed, if you do,
it may not link. I think instead, when you build wxWidgets, you
should pass "--enable-postscript" to ./configure.
- now I'm in the phase of dealing with the undefined symbols, phase
that require to add files to the project.
I take it you realize the easy way to get a list of files, is to look
in "Makefile.am" in each directory for the list of files there.
Apologies if this is blindingly obvious :-)
I'll try to keep you update with the Mac status of this project daily.